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Plague of Spells (Forgotten Realms: Abolethic Sovereignty, Book 1) ReviewLovecraftian Horror in Faerun. If that was the goal of the book, it missed the mark completely. The book reads like players playing through a typical D&D Adventure rather than characters adventuring through a story.Plot: 5/10
This is a pretty basic Dungeons and Dragons adventure that takes place during the Spell Plague. Faerun is engulfed in blue flame and then the book skips ahead 10 years. Most of Faerun has been destroyed and malevolent creatures roam the lands. Characters begin a quest to recover a powerful artifact claimed by a mighty enemy. The book begins almost as three separate stories, then the characters meet and attempt to recover the lost artifact.
Setting: 6/10
The book's setting is the most interesting part. The world is in turmoil, cities have been reduced to ruins, and creatures have been malformed. Refugees band together for survival. Mages cannot rely on their spellcraft... This is an interesting twist to the Forgotten Realms Series.
However, most of the book takes place at sea, where the sea is just like every other sea. The book should have stayed in the more interesting parts of Faerun. The audience is really excited to see how Faerun has changed during the Spell Plague, but this book takes most of the action away from that.
Characters: 4/10
The adventuring party is composed of a band of unique characters. A mysterious captain, a drug addicted warlock, a mage, a monk, a Kuo-Toan Whip, and a girl with mysterious powers. The character's physical descriptions are glossed over and for the most part are pretty uninteresting. They don't really act like they are in an adventure together. They just respond to their immediate surroundings... and that's it. You really never get a sense of what motivates these characters. They all seem very superficial.
Dialogue: 3/10
The dialogue reads like people playing Dungeons and Dragons. There's no emotion behind what they say. There's really nothing guiding their actions except for the main quest and they rarely communicate with each other. Some of the lines had me cringing, they were so bad. "Ok, fishy face, don't get your scales in a bunch." If a monster enters the room, someone says, "A monster!" Someone else sarcastically says, "Brilliant." You don't get much more than that.
Writing Style: 4/10
Lots of the paragraphs are anti-climactic, where the last line undermines the previous lines.
Here's an example:
At one point, one of the characters finds a powerful weapon and they're ready to head off and battle the main enemy. The book reads, "Afterward, he would turn his hand to the multitude of lesser moral failings still plaguing Toril." So forget about the big-bad that's gonna destroy the world, we're gonna go catch us some muggers in alleys.
There is a great deal of set up for the largest battle in the book, then the book skips over that battle and talks about what happened in it after the fact.
The last battle in the game is very short and ends in a cliffhanger. It almost feels like half of a battle.
The action in the book is really hard to visualize, too. I had to keep re-reading the scenes to figure out what was going on.
Horror: 6/10
Most of the book is not scary at all, but there are few scenes that are really good and save the book.
I really wanted to like this book, but I was very disappointed. Bruce Cordell gets points for tackling the Spell Plague, but then loses points for not taking advantage of it. I guess I could recommend this book to D&D players who want some basic inspiration for a Spell Plague campaign setting, but that's about it.
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